The importing of Tileset DLCs take very long.This is a known issue of Unity and is currently being looked into by Unity Technologies.ogg format, the loop timing is incorrect when making a WebGL build.
This is a known issue and we are looking to fix it. For now please consider using anything other than Play Maximized.Using the Game tab under "RPG Maker Focused Mode", when changing Play Maximized from Play Unfocused from the Game View Control Bar, initiating Test Play will result in the windows getting out of place.For console builds, please refer to the following site on Unity.Please consider trying different image sizes between PC builds and smartphone builds.I am encountering issues on smartphone builds when using larger sized images.Probably the best way to deal with this to change the file names so they match those in VX Ace, and not do what I did which was pain stakingly go through my entire MV game changing loads of items till it worked all the way through. As such once the file is converted many of the animations and icons will be messed up, and the game will most likely crash when played due to it trying to call on animation or sound effect file names which do not exist in MV (most annoyingly the sound effect for Chest is no longer called Chest but is now Chest1 or Chest2). The file names of the standard animations and sound effects, plus the layout of the icons and number of animations are different between VX Ace and MV.This is fine if your VX Ace game had the standard VX Ace tilesets, though I have noticed some items in the standard tilesets between VX Ace and MV seem to be laid out differently (mainly the fire and water features in the character tilesets). Your new MV game will have the default MV tilesets. The converter will not transfer your tilesets.Make sure to keep the file names and layout the same as before else you'll get people changing appearance. You will need to resize these yourself or make replacements. The converter will not resize your characters or facesets.It does work and I'm very pleased, though it does get very laggy on all android devices I have tested it on so far (mainly during animations in battle).Ī few words of warning however when converting your game from VX Ace to MV: I've never made an android app before and it took about 2hrs to install all the software, set up the paths and execute the commands. I converted it to MV using SHAZ's converter plugin then followed the guidance in the RPG Maker MV Help from scratch on how to convert to an android app. I actually just finished doing this yesterday with my first VX Ace game.